We address a central (and classical) issue in the theory of infinite games: the reduction of the memory size that is needed to implement winning strategies in regular infinite games (i.e., controllers that ensure correct behavior against actions of the environment, when the specification is a regular omega-language). We propose an approach which attacks this problem before the construction of a strategy, by first reducing the game graph that is obtained from the specification. For the cases of specifications represented by "request-response"-requirements and general "fairness" conditions, we show that an exponential gain in the size of memory is possible
Abstract. Delay games are two-player games of infinite duration in which one player may delay her mo...
This paper is a study of bounded memory in a reputation game. In particular, in a repeated cheap tal...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
We address a central (and classical) issue in the theory of infinite games: the reduction of the mem...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
International audienceWe consider zero-sum games on infinite graphs, with objectives specified as se...
International audienceWe consider zero-sum games on infinite graphs, with objectives specified as se...
Abstract. We introduce a machine model for the execution of strategies in (reg-ular) infinite games ...
Infinite-duration games with disturbances extend the classical framework of infinite-duration games,...
We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words o...
What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question by...
Two-player graph games have found numerous applications, most notably in the synthesis of reactive s...
We study synthesis of controllers for real-time systems, where the objective is to stay in a given s...
We consider some memory allocation games to solve two problems in Algorithmic Information Theory. On...
textabstractStochastic games are a natural model for the synthesis of controllers confronted to adve...
Abstract. Delay games are two-player games of infinite duration in which one player may delay her mo...
This paper is a study of bounded memory in a reputation game. In particular, in a repeated cheap tal...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
We address a central (and classical) issue in the theory of infinite games: the reduction of the mem...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
International audienceWe consider zero-sum games on infinite graphs, with objectives specified as se...
International audienceWe consider zero-sum games on infinite graphs, with objectives specified as se...
Abstract. We introduce a machine model for the execution of strategies in (reg-ular) infinite games ...
Infinite-duration games with disturbances extend the classical framework of infinite-duration games,...
We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words o...
What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question by...
Two-player graph games have found numerous applications, most notably in the synthesis of reactive s...
We study synthesis of controllers for real-time systems, where the objective is to stay in a given s...
We consider some memory allocation games to solve two problems in Algorithmic Information Theory. On...
textabstractStochastic games are a natural model for the synthesis of controllers confronted to adve...
Abstract. Delay games are two-player games of infinite duration in which one player may delay her mo...
This paper is a study of bounded memory in a reputation game. In particular, in a repeated cheap tal...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...