Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/or random actions. In particular, $omega$-regular games of infinite length can represent reactive systems which are not expected to reach a correct state, but rather to handle a continuous stream of events. One critical resource in such applications is the memory used by the controller. In this paper, we study the amount of memory that can be saved through the use of randomisation in strategies, and present matching upper and lower bounds for stochastic Muller games
We study observation-based strategies for two-player turn-based games ongraphs with omega-regular ob...
Abstract The human ability for random-sequence generation (RSG) is limited but improves in a competi...
hornliafa.jussieu.fr Graph games of infinite length are a natural model for open reactive processes:...
Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/...
AbstractThe theory of graph games with ω-regular winning conditions is the foundation for modeling a...
International audienceWe study stochastic zero-sum games on graphs, which are prevalent tools to mod...
Strategies in repeated games can be classified as to whether or not they use memory and/or randomiza...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
Regular games provide a very useful model for the synthesis of controllers in reactive systems. The ...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...
We study a class of games introduced by Mio to capture the probabilistic μ-calculi called branching ...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect info...
The human ability for random-sequence generation (RSG) is limited but improves in a competitive game...
Abstract Lacking a random generator, players who intend to use their pure strategies randomly must r...
We study observation-based strategies for two-player turn-based games ongraphs with omega-regular ob...
Abstract The human ability for random-sequence generation (RSG) is limited but improves in a competi...
hornliafa.jussieu.fr Graph games of infinite length are a natural model for open reactive processes:...
Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/...
AbstractThe theory of graph games with ω-regular winning conditions is the foundation for modeling a...
International audienceWe study stochastic zero-sum games on graphs, which are prevalent tools to mod...
Strategies in repeated games can be classified as to whether or not they use memory and/or randomiza...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
Regular games provide a very useful model for the synthesis of controllers in reactive systems. The ...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...
We study a class of games introduced by Mio to capture the probabilistic μ-calculi called branching ...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect info...
The human ability for random-sequence generation (RSG) is limited but improves in a competitive game...
Abstract Lacking a random generator, players who intend to use their pure strategies randomly must r...
We study observation-based strategies for two-player turn-based games ongraphs with omega-regular ob...
Abstract The human ability for random-sequence generation (RSG) is limited but improves in a competi...
hornliafa.jussieu.fr Graph games of infinite length are a natural model for open reactive processes:...