Strategies in repeated games can be classified as to whether or not they use memory and/or randomization. We consider Markov decision processes and 2-player graph games, both of the deterministic and probabilistic varieties. We characterize when memory and/or randomization are required for winning with respect to various classes of ω-regular objectives, noting particularly when the use of memory can be traded for the use of randomization. In particular, we show that Markov decision processes allow randomized memoryless optimal strategies for all Müller objectives. Furthermore, we show that 2-player probabilistic graph games allow randomized memoryless strategies for winning with probability 1 those Müller objectives which are upward-closed....
We consider two-player innite games played on graphs. The games are concurrent, in that at each stat...
This paper is a study of bounded memory in a reputation game. The underlying model is a repeated che...
In a (1 : q) Maker-Breaker game, one of the central questions is to find (or at least estimate) the ...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
International audienceShortest-path games are two-player zero-sum games played on a graph equipped w...
AbstractThe theory of graph games with ω-regular winning conditions is the foundation for modeling a...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...
International audienceWe study stochastic zero-sum games on graphs, which are prevalent tools to mod...
hornliafa.jussieu.fr Graph games of infinite length are a natural model for open reactive processes:...
Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesi...
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the i...
We consider random-turn positional games, introduced by Peres, Schramm, Sheffield and Wilson in 2007...
We show that the Folk Theorem holds for n-player discounted repeated games with bounded memory (reca...
We consider two-player stochastic games played on finite graphs with reachability objectives where t...
This paper is a study of bounded memory in a reputation game. In particular, in a repeated cheap tal...
We consider two-player innite games played on graphs. The games are concurrent, in that at each stat...
This paper is a study of bounded memory in a reputation game. The underlying model is a repeated che...
In a (1 : q) Maker-Breaker game, one of the central questions is to find (or at least estimate) the ...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
International audienceShortest-path games are two-player zero-sum games played on a graph equipped w...
AbstractThe theory of graph games with ω-regular winning conditions is the foundation for modeling a...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...
International audienceWe study stochastic zero-sum games on graphs, which are prevalent tools to mod...
hornliafa.jussieu.fr Graph games of infinite length are a natural model for open reactive processes:...
Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesi...
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the i...
We consider random-turn positional games, introduced by Peres, Schramm, Sheffield and Wilson in 2007...
We show that the Folk Theorem holds for n-player discounted repeated games with bounded memory (reca...
We consider two-player stochastic games played on finite graphs with reachability objectives where t...
This paper is a study of bounded memory in a reputation game. In particular, in a repeated cheap tal...
We consider two-player innite games played on graphs. The games are concurrent, in that at each stat...
This paper is a study of bounded memory in a reputation game. The underlying model is a repeated che...
In a (1 : q) Maker-Breaker game, one of the central questions is to find (or at least estimate) the ...