International audienceComputer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. Coupled with complex functionality and poor user experience the learning curve is often steep and overwhelming. Invoking design creativity remains limited to conveying established geometry. Gameplay conversely excels in memorable and formative experiences and could spur intuition and natural creativity. If games are profoundly imbued for purposeful play, thriving on tacit and explicit user knowledge, a CAD system carefully stylized with ludic mechanisms could potentially be highly productive. An emergent serious game (SG) and CAD system may then hold promise. Preliminary feedbacks suggest a game-CAD environment incorpora...
Gamification is the exploitation of game mechanisms for serious applications. In general they target...
Computer game has the potential that helps us to realize the design. However, these particularities ...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
International audienceComputer-Aided Design (CAD) applications often promote memorable experiences f...
Computer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. ...
AbstractOver the past few years, the interest in using games to educate, motivate, and change behavi...
The umpire whispers: “Please Play.” We sort of play. But it is all hypothetical, somehow. Even the “...
Computational creativity has traditionally relied on well-controlled, single-faceted and established...
Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, l...
Abstract: Serious games have emerged as a new medium that enables players to acquire and enhance the...
Game design is an art form that deals with inherently interactive artifacts. Game designers craft ga...
As AI develops, grows, and expands, the more benefits we can have from it. AI is used in multiple fi...
Background. This article investigates the potential of utilizing game mechanics in designing 3-D se...
Gaming is a rapidly growing recreational activity. Over the last two decades we have seen a prolifer...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
Gamification is the exploitation of game mechanisms for serious applications. In general they target...
Computer game has the potential that helps us to realize the design. However, these particularities ...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
International audienceComputer-Aided Design (CAD) applications often promote memorable experiences f...
Computer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. ...
AbstractOver the past few years, the interest in using games to educate, motivate, and change behavi...
The umpire whispers: “Please Play.” We sort of play. But it is all hypothetical, somehow. Even the “...
Computational creativity has traditionally relied on well-controlled, single-faceted and established...
Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, l...
Abstract: Serious games have emerged as a new medium that enables players to acquire and enhance the...
Game design is an art form that deals with inherently interactive artifacts. Game designers craft ga...
As AI develops, grows, and expands, the more benefits we can have from it. AI is used in multiple fi...
Background. This article investigates the potential of utilizing game mechanics in designing 3-D se...
Gaming is a rapidly growing recreational activity. Over the last two decades we have seen a prolifer...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
Gamification is the exploitation of game mechanisms for serious applications. In general they target...
Computer game has the potential that helps us to realize the design. However, these particularities ...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...