Background. This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing collaborative serious games. Aim. This article has two aims: first, to clarify how theoretical knowledge of collaborative learning was related to game design in previous studies; and, second, to design a collaborative serious game based on theoretical knowledge of collaborative learning and game design. Results. The reviewed studies revealed the potential of using collaborative games in education. However, they showed that collaborative learning games were typically designed only from pedagogical perspective. Thus, in...
Background: Serious games are increasingly used at all levels of education. However, research shows ...
Video games are not only a growing business field, but also provide interesting research opportuniti...
This cross-case study examines the relationships between game design attributes and collaborative pr...
In recent years, there has been extensive research on serious games for edu-cational purpose. Howeve...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...
Collaboration is an is an important aspect of the architect's education. However, it is not amenable...
Learning and playing represent two core aspects of the information and communication society nowaday...
International audienceOur research work deals with the development of new learning environments. We ...
The importance of Collaborative Games in education has been described in different scientific studie...
This article explains how learning theories based on games and gamification strategies can be incorp...
Collaborative learning environments require carefully crafted designs — both technical and social. T...
This chapter covers the topic of multiplayer serious games. Multiplayer games are discussed in terms...
BackgroundSerious games are increasingly used at all levels of education. However, research shows th...
There is growing interest in the employment of serious video games in science education, but there a...
Background: Serious games are increasingly used at all levels of education. However, research shows ...
Video games are not only a growing business field, but also provide interesting research opportuniti...
This cross-case study examines the relationships between game design attributes and collaborative pr...
In recent years, there has been extensive research on serious games for edu-cational purpose. Howeve...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...
Collaboration is an is an important aspect of the architect's education. However, it is not amenable...
Learning and playing represent two core aspects of the information and communication society nowaday...
International audienceOur research work deals with the development of new learning environments. We ...
The importance of Collaborative Games in education has been described in different scientific studie...
This article explains how learning theories based on games and gamification strategies can be incorp...
Collaborative learning environments require carefully crafted designs — both technical and social. T...
This chapter covers the topic of multiplayer serious games. Multiplayer games are discussed in terms...
BackgroundSerious games are increasingly used at all levels of education. However, research shows th...
There is growing interest in the employment of serious video games in science education, but there a...
Background: Serious games are increasingly used at all levels of education. However, research shows ...
Video games are not only a growing business field, but also provide interesting research opportuniti...
This cross-case study examines the relationships between game design attributes and collaborative pr...