The umpire whispers: “Please Play.” We sort of play. But it is all hypothetical, somehow. Even the “we” is theory: I never get quite to see the distant opponent, for all the apparatus of the game (Wallace, 2011, Infinite Jest, Hachette, UK). We find no reason to abandon the notion of play as a distinct and highly important factor in the world's life and doings. All play means something. If we call the active principle that makes up the essence of play, “instinct,” we explain nothing; if we call it “mind” or “will” we say too much. However, we may regard it, the very fact that play has a meaning implies a nonmaterialistic quality in the nature of the thing itself (Huizinga, 2014, Homo Ludens, Ils 86, Routledge, London.). This paper builds on...
Frequently, in architecture and in other professions, a results-oriented approach to design truncate...
Hutt (1966) demonstrated that familiarity, clarity, simplicity, and congruity are four stimulus char...
This chapter examines how various properties of play have inspired and can inspire new design direct...
The umpire whispers: “Please Play.” We sort of play. But it is all hypothetical, somehow. Even the “...
The use of games as part of the design process has been extensively explored in much of the current ...
Computer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. ...
Computational creativity has traditionally relied on well-controlled, single-faceted and established...
AbstractOver the past few years, the interest in using games to educate, motivate, and change behavi...
This thesis argues that it is productive to consider playthings, playmates, playgrounds, and play pr...
International audienceComputer-Aided Design (CAD) applications often promote memorable experiences f...
International audienceAbstract Creative activities are becoming more and more necessary in professio...
Despite the capacity of play to spontaneously emerge in our daily life, the scope of application of ...
This article presents the emergent objects research project Hoverflies – an investigation into hyper...
This article presents the emergent objects research project Hoverflies - an investigation into hyper...
Game design is an art form that deals with inherently interactive artifacts. Game designers craft ga...
Frequently, in architecture and in other professions, a results-oriented approach to design truncate...
Hutt (1966) demonstrated that familiarity, clarity, simplicity, and congruity are four stimulus char...
This chapter examines how various properties of play have inspired and can inspire new design direct...
The umpire whispers: “Please Play.” We sort of play. But it is all hypothetical, somehow. Even the “...
The use of games as part of the design process has been extensively explored in much of the current ...
Computer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. ...
Computational creativity has traditionally relied on well-controlled, single-faceted and established...
AbstractOver the past few years, the interest in using games to educate, motivate, and change behavi...
This thesis argues that it is productive to consider playthings, playmates, playgrounds, and play pr...
International audienceComputer-Aided Design (CAD) applications often promote memorable experiences f...
International audienceAbstract Creative activities are becoming more and more necessary in professio...
Despite the capacity of play to spontaneously emerge in our daily life, the scope of application of ...
This article presents the emergent objects research project Hoverflies – an investigation into hyper...
This article presents the emergent objects research project Hoverflies - an investigation into hyper...
Game design is an art form that deals with inherently interactive artifacts. Game designers craft ga...
Frequently, in architecture and in other professions, a results-oriented approach to design truncate...
Hutt (1966) demonstrated that familiarity, clarity, simplicity, and congruity are four stimulus char...
This chapter examines how various properties of play have inspired and can inspire new design direct...