Game design is an art form that deals with inherently interactive artifacts. Game designers craft games (assembled from rule systems and content), but they really seek to manipulate play: the interaction between games and players. When developing new games that are similar to past games, a designer may rely on previous experience with related designs and relatively easy access to players familiar with conventional design choices. When exploratorily venturing into uncharted territory, uncovering games that afford novel modes of play, there is a need for practical and technological interventions that improve a designer's access to feedback from the unfamiliar design scenario. In the interdisciplinary space between game design, design studies,...
A long-term goal of game design research is to achieve end-to-end automation of much of the design p...
The game design process is largely driven by practice. While some work has been done in academia tar...
Computational systems to model aspects of iterative game design were proposed, encompassing: game ge...
Designing video games is commonly understood to be a creative task, drawing on a designer’s talent, ...
Videogame designers hope to sculpt gameplay, but actually work in the concrete medium of computation...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
“Game AI” usually brings to mind control of opponents and other characters. We are interested in a d...
Videogame design fundamentally involves engineering in-teractive rule systems: a game designer combi...
Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, l...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
The time and money spent on video games are rapidly increasing, as the annual U.S game industry cons...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
Computational creativity has traditionally relied on well-controlled, single-faceted and established...
The design process is a puzzle-solving process. Two groups of researches that share many similariti...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
A long-term goal of game design research is to achieve end-to-end automation of much of the design p...
The game design process is largely driven by practice. While some work has been done in academia tar...
Computational systems to model aspects of iterative game design were proposed, encompassing: game ge...
Designing video games is commonly understood to be a creative task, drawing on a designer’s talent, ...
Videogame designers hope to sculpt gameplay, but actually work in the concrete medium of computation...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
“Game AI” usually brings to mind control of opponents and other characters. We are interested in a d...
Videogame design fundamentally involves engineering in-teractive rule systems: a game designer combi...
Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, l...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
The time and money spent on video games are rapidly increasing, as the annual U.S game industry cons...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
Computational creativity has traditionally relied on well-controlled, single-faceted and established...
The design process is a puzzle-solving process. Two groups of researches that share many similariti...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
A long-term goal of game design research is to achieve end-to-end automation of much of the design p...
The game design process is largely driven by practice. While some work has been done in academia tar...
Computational systems to model aspects of iterative game design were proposed, encompassing: game ge...