The time and money spent on video games are rapidly increasing, as the annual U.S game industry consumer spending has reached 23.5 billion dollars. The cost of producing video game content has grown in accordance with the consumer demand. Artificial intelligence (AI) has been suggested as a way to scale production costs with the demand. In addition to lowering content production costs, AI enables the creation of new forms of gameplay that are not possible with the current toolbox of the industry. The utilization of AI in game design is currently difficult, as it requires both theoretical knowledge and practical expertise. This thesis improved game designer workflow in PCG-based game design by explicating the necessary theoretical frameworks...
This article describes procedural content generation algorithms used by an independent video game de...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
The goals of this project was to learn the industry standards of what good and challenging game AI w...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applie...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
Game design is an art form that deals with inherently interactive artifacts. Game designers craft ga...
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applie...
This paper discusses some of the most interesting challenges to which the games research community m...
Videogame designers hope to sculpt gameplay, but actually work in the concrete medium of computation...
Procedural content generation (PCG), the algorithmic cre-ation of game content with limited or indir...
Hundreds of millions of people play computer games every day. For them, game content–from 3D objects...
Procedural content generation is generally viewed as a means to an end – a tool employed by designer...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, l...
This article describes procedural content generation algorithms used by an independent video game de...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
The goals of this project was to learn the industry standards of what good and challenging game AI w...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applie...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
Game design is an art form that deals with inherently interactive artifacts. Game designers craft ga...
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applie...
This paper discusses some of the most interesting challenges to which the games research community m...
Videogame designers hope to sculpt gameplay, but actually work in the concrete medium of computation...
Procedural content generation (PCG), the algorithmic cre-ation of game content with limited or indir...
Hundreds of millions of people play computer games every day. For them, game content–from 3D objects...
Procedural content generation is generally viewed as a means to an end – a tool employed by designer...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, l...
This article describes procedural content generation algorithms used by an independent video game de...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
The goals of this project was to learn the industry standards of what good and challenging game AI w...