This article describes procedural content generation algorithms used by an independent video game developer in a level design process for the logical game Keri Tap. Genetic algorithms were used as the computational core of the level generation routines. The research that was carried out in order to defi ne good algorithm setup has been described. Main idea of this article is to show that PCG [14] methods can be used by small independent video game developers to gain measurable benefits
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp...
Most of the games rely on the game designer to design the level and environment. Increasing of game ...
Nowadays, using PCG gains more and more importance, and PCG plays an increasingly important role in ...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
With the passage of time, video games are becoming more complex, and their development incurs greate...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
The benefits of using some type of automation to reduce the time and cost of software development is...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Assessment is a method to assess performances on subject. Assessment is capable of showing result of...
The digital games market is growing every year and game development is becoming increasingly complex...
Abstract. This paper presents a generative system for the automatic creation of video game levels. O...
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp...
Most of the games rely on the game designer to design the level and environment. Increasing of game ...
Nowadays, using PCG gains more and more importance, and PCG plays an increasingly important role in ...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
With the passage of time, video games are becoming more complex, and their development incurs greate...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
The benefits of using some type of automation to reduce the time and cost of software development is...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Assessment is a method to assess performances on subject. Assessment is capable of showing result of...
The digital games market is growing every year and game development is becoming increasingly complex...
Abstract. This paper presents a generative system for the automatic creation of video game levels. O...
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp...
Most of the games rely on the game designer to design the level and environment. Increasing of game ...
Nowadays, using PCG gains more and more importance, and PCG plays an increasingly important role in ...