This paper outlines an approach for evolutionary procedural generation of video game content. The study deals with the automatic generation of game level designs using genetic algorithms and the development of a fitness function that describes the playability of the game level. The research explores whether genetic algorithms have the ability to produce outcomes that demonstrate characteristics that arise through human creativity, and whether these automated approaches offer any benefits in terms of time and effort involved in the design process. The approach is compared to a random method and the results show that the genetic algorithm is more consistent in finding levels; however analysis of the game levels indicates that the fitness func...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
In this article, we used genetic algorithm and geometric-based approach to generating level for 2D s...
Abstract: Procedural content generation (PCG) is the process of generating video game content throug...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Abstract. This paper presents a generative system for the automatic creation of video game levels. O...
This thesis presents an approach to automatic video game level design consisting of a novel computat...
This article describes procedural content generation algorithms used by an independent video game de...
Abstract—This work presents an approach to automatic video game level design consisting of a computa...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
In this document we present an investigation on automatically generating levels for platform videoga...
Title: Evolutionary Algorithm-Based Procedural Level Generator for a Rogue-like Game Author: Jan Veg...
This paper introduces a search-based generative pro-cess for first person shooter levels. Genetic al...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
In this article, we used genetic algorithm and geometric-based approach to generating level for 2D s...
Abstract: Procedural content generation (PCG) is the process of generating video game content throug...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Abstract. This paper presents a generative system for the automatic creation of video game levels. O...
This thesis presents an approach to automatic video game level design consisting of a novel computat...
This article describes procedural content generation algorithms used by an independent video game de...
Abstract—This work presents an approach to automatic video game level design consisting of a computa...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
In this document we present an investigation on automatically generating levels for platform videoga...
Title: Evolutionary Algorithm-Based Procedural Level Generator for a Rogue-like Game Author: Jan Veg...
This paper introduces a search-based generative pro-cess for first person shooter levels. Genetic al...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
In this article, we used genetic algorithm and geometric-based approach to generating level for 2D s...
Abstract: Procedural content generation (PCG) is the process of generating video game content throug...