Gaming is a rapidly growing recreational activity. Over the last two decades we have seen a proliferation of games across all genres and user demographics. The consumption of content in modern games has grown as a result of the advancing technology available to game designers, as well as the growing expectations of the audience. The need for increasing the value of the content and expanding potential audience grows every day. Using dynamic adjustments to the underlying game systems as the player experiences the game, this paper will demonstrate how using emergent principles combined with other foundational systems, such as evolutionary algorithms, can increase the value of the content created for any game. This added value is of benefit to ...
Game playing has long been a central topic in artificial intelligence. Whereas early research focuse...
Today, video games are widely consumed online. Many prefer to play socially with live players. Howev...
We demonstrate how a first-person shooter (FPS) video game can be made more fun and challenging by ...
Gaming is a rapidly growing recreational activity. Over the last two decades we have seen a prolifer...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
It is easy to create new combinatorial games but more difficult to predict those that will interest ...
Designing video games is commonly understood to be a creative task, drawing on a designer’s talent, ...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective o...
The "Humies" awards are an annual competition held in conjunction with the Genetic and Evolutionary ...
Simulation and game content includes the levels, models, textures, items, and other objects encounte...
Video game content includes the levels, models, items, weapons, and other objects encountered and wi...
Game design has shifted from the development of games for entertainment to the creation of games wit...
In any prolonged creative act, there may be moments when an interesting and/or surprising aspect of ...
Game playing has long been a central topic in artificial intelligence. Whereas early research focuse...
Today, video games are widely consumed online. Many prefer to play socially with live players. Howev...
We demonstrate how a first-person shooter (FPS) video game can be made more fun and challenging by ...
Gaming is a rapidly growing recreational activity. Over the last two decades we have seen a prolifer...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
It is easy to create new combinatorial games but more difficult to predict those that will interest ...
Designing video games is commonly understood to be a creative task, drawing on a designer’s talent, ...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective o...
The "Humies" awards are an annual competition held in conjunction with the Genetic and Evolutionary ...
Simulation and game content includes the levels, models, textures, items, and other objects encounte...
Video game content includes the levels, models, items, weapons, and other objects encountered and wi...
Game design has shifted from the development of games for entertainment to the creation of games wit...
In any prolonged creative act, there may be moments when an interesting and/or surprising aspect of ...
Game playing has long been a central topic in artificial intelligence. Whereas early research focuse...
Today, video games are widely consumed online. Many prefer to play socially with live players. Howev...
We demonstrate how a first-person shooter (FPS) video game can be made more fun and challenging by ...