Given a stochastic shadow map rendered with motion blur, our goal is to render an image from the eye with motion-blurred shadows with as little noise as possible. We use a layered approach in the shadow map and reproject samples along the average motion vector, and then perform lookups in this representation. Our results include substantially improved shadow quality compared to previous work and a fast graphics processing unit (GPU) implementation. In addition, we devise a set of scenes that are designed to bring out and show problematic cases for motion-blurred shadows. These scenes have difficult occlusion characteristics, and may be used in future research on this topic
Abstract Shadow maps sample scene visibility in the light source space and offer an efficient soluti...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arb...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Stochastic transparency provides a unified approach to order-independent transparency, antialiasing,...
Stochastic transparency provides a unified approach to order-independent transparency, antialiasing,...
In this paper we present a novel image based algorithm to render visually plausible anti-aliased sof...
Stochastic transparency provides a unified approach to order-independent transparency, anti-aliasing...
Figure 1: Filtered hard shadows produced by various techniques. Moment shadow mapping provides a hig...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
This paper describes the calculation of shadows through translucent materials using a method called ...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
Figure 1: Comparison of regular variance shadow maps (left) with our technique (right). The scene de...
Shadow mapping is widely used in computer graphics for efficiently rendering shadows in real-time ap...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
Abstract Shadow maps sample scene visibility in the light source space and offer an efficient soluti...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arb...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Stochastic transparency provides a unified approach to order-independent transparency, antialiasing,...
Stochastic transparency provides a unified approach to order-independent transparency, antialiasing,...
In this paper we present a novel image based algorithm to render visually plausible anti-aliased sof...
Stochastic transparency provides a unified approach to order-independent transparency, anti-aliasing...
Figure 1: Filtered hard shadows produced by various techniques. Moment shadow mapping provides a hig...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
This paper describes the calculation of shadows through translucent materials using a method called ...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
Figure 1: Comparison of regular variance shadow maps (left) with our technique (right). The scene de...
Shadow mapping is widely used in computer graphics for efficiently rendering shadows in real-time ap...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
Abstract Shadow maps sample scene visibility in the light source space and offer an efficient soluti...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arb...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...