This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow mapping is the most common real-time shadowing algorithm but it suffers from severe aliasing artifacts and self-shadowing effects. Different advanced techniques based on Shadow Mapping are implemented in this thesis with the objective of creating accurate hard shadows. First, an implementation based on Cascaded Shadow Maps is presented. This technique improves the visual quality of shadow mapping by using multiple smaller shadow maps instead of a large one. The technique addresses the fact that objects near the viewer require a higher shadow map resolution than objects far away. The second technique presented is Sub-pixel Shadow Mapping. By s...
This paper presents resolution-matched shadow maps (RMSM), a modified adaptive shadow map (ASM) algo...
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
V interaktivních aplikacích jsou stíny tradičně zobrazovány s pomocí algoritmu založeným na stínovýc...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
Shadows heighten realism and provide important visual cues about the spatial relationships between o...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
In this paper we present several methods that can greatly improve image quality when using the shado...
Shadow mapping is the most widely used method in real-time 3D graphics for producing shadows in loca...
Abstract Shadow maps sample scene visibility in the light source space and offer an efficient soluti...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
Shadows are an indispensable part of any realistic computer-synthesized image. They contribute impor...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing sof...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
International audienceThe recent soft shadow mapping technique allows the rendering in real-time of ...
This paper presents resolution-matched shadow maps (RMSM), a modified adaptive shadow map (ASM) algo...
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
V interaktivních aplikacích jsou stíny tradičně zobrazovány s pomocí algoritmu založeným na stínovýc...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
Shadows heighten realism and provide important visual cues about the spatial relationships between o...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
In this paper we present several methods that can greatly improve image quality when using the shado...
Shadow mapping is the most widely used method in real-time 3D graphics for producing shadows in loca...
Abstract Shadow maps sample scene visibility in the light source space and offer an efficient soluti...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
Shadows are an indispensable part of any realistic computer-synthesized image. They contribute impor...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing sof...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
International audienceThe recent soft shadow mapping technique allows the rendering in real-time of ...
This paper presents resolution-matched shadow maps (RMSM), a modified adaptive shadow map (ASM) algo...
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
V interaktivních aplikacích jsou stíny tradičně zobrazovány s pomocí algoritmu založeným na stínovýc...