Shadow mapping is the most widely used method in real-time 3D graphics for producing shadows in local light models. This thesis step-by-step explains the process of creating shadow maps. Depth biasing as well as filtering methods are analysed, then the calculation of normal offset bias for variable sized kernels is derived. We describe the process of efficiently fitting stable cascade frustums to view frustum. Also shown is how to use modern OpenGL to reduce performance overhead
Shadow maps are a widely used means for the generation of shadows although they exhibit aliasing art...
Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come u...
Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come u...
In this paper we present several methods that can greatly improve image quality when using the shado...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
In this paper, we present several methods that can greatly improve image quality when using the shad...
In this paper, we present several methods that can greatly improve image quality when using the shad...
In this paper we present several methods that can greatly improve image quality when using the shado...
In computer graphics is problematic shadow rendering. Applications require to choose the appropriate...
In this paper, we present several methods that can greatly improve image quality when using the shad...
In this paper we present several methods that can greatly improve image quality when using the shad...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
The content of this thesis discusses the generation of cascaded shadow maps in 3D applications. It d...
Shadowing effects greatly improve the realism and the perception of virtual 3D environments by prov...
Shadow maps are a widely used means for the generation of shadows although they exhibit aliasing art...
Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come u...
Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come u...
In this paper we present several methods that can greatly improve image quality when using the shado...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
In this paper, we present several methods that can greatly improve image quality when using the shad...
In this paper, we present several methods that can greatly improve image quality when using the shad...
In this paper we present several methods that can greatly improve image quality when using the shado...
In computer graphics is problematic shadow rendering. Applications require to choose the appropriate...
In this paper, we present several methods that can greatly improve image quality when using the shad...
In this paper we present several methods that can greatly improve image quality when using the shad...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
The content of this thesis discusses the generation of cascaded shadow maps in 3D applications. It d...
Shadowing effects greatly improve the realism and the perception of virtual 3D environments by prov...
Shadow maps are a widely used means for the generation of shadows although they exhibit aliasing art...
Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come u...
Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come u...