International audienceThe recent soft shadow mapping technique allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attractive, this method suffers from shadow overestimation and becomes both expensive and approximate when dealing with large penumbrae. This paper proposes new solutions removing these limitations and hence providing an efficient and practical technique for soft shadow generation. First, we propose a new visibility computation procedure based on the detection of occluder contours which is more accurate and faster while reducing aliasing. Secondly, we present a shadow map multi-resolution strategy keeping the computation complexity almost independent on the...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing sof...
In this paper we present a novel image based algorithm to render visually plausible anti-aliased sof...
Figure 1: (a) Soft shadow mapping (micro-occluder budget bmo = 12) without blending can lead to tran...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
We present Penumbra Limit Maps, a technique for ex-tracting soft shadows from an modified shadow map...
technical reportGenerating soft shadows quickly is difficult. Few techniques have enough flexibility...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
International audienceWe present a new real-time soft shadow algorithm using a single shadow map per...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing sof...
In this paper we present a novel image based algorithm to render visually plausible anti-aliased sof...
Figure 1: (a) Soft shadow mapping (micro-occluder budget bmo = 12) without blending can lead to tran...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
We present Penumbra Limit Maps, a technique for ex-tracting soft shadows from an modified shadow map...
technical reportGenerating soft shadows quickly is difficult. Few techniques have enough flexibility...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
International audienceWe present a new real-time soft shadow algorithm using a single shadow map per...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...