Abstract Shadow maps sample scene visibility in the light source space and offer an efficient solution to generate hard shadows. However, they suffer from aliasing artifacts because of discretization errors, inadequate resolution and projection distortion. In this paper, we propose the shadow geometry map method, where a shadow depth map is augmented by storing geometry information about scenes. This leads to a new shadow-rendering algorithm that combines a supersampling filter, a geometry-aware reconstruction kernel and an irreg-ular sampling filter. Our method produces high quality alias-free and subpixel supersampling shadow rendering and retains the simplicity and the efficiency of shadow maps. We show that the algorithm pipeline is eff...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
International audienceShadow maps are probably the most widely used means for the generation of shad...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
In this paper we present a novel image based algorithm to render visually plausible anti-aliased sof...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
This paper presents resolution-matched shadow maps (RMSM), a modified adaptive shadow map (ASM) algo...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
International audienceShadow maps are probably the most widely used means for the generation of shad...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
In this paper we present a novel image based algorithm to render visually plausible anti-aliased sof...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
This paper presents resolution-matched shadow maps (RMSM), a modified adaptive shadow map (ASM) algo...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
International audienceShadow maps are probably the most widely used means for the generation of shad...