Stochastic transparency provides a unified approach to order-independent transparency, antialiasing, and deep shadow maps. It augments screen-door transparency using a random sub-pixel stipple pattern, where each fragment of transparent geometry covers a random subset of pixel samples of size proportional to alpha. This results in correct alpha-blended colors on average, in a single render pass with fixed memory size and no sorting, but introduces noise. We reduce this noise by an alpha correction pass, and by an accumulation pass that uses a stochastic shadow map from the camera. At the pixel level, the algorithm does not branch and contains no read-modify-write loops, other than traditional z-buffer blend operations. This makes it an exce...
Rendering objects transparently gives additional insight in complex and overlapping structures. Howe...
Progressive stochastic ray tracing algorithms are increasingly used in interactive applications such...
A proposed method reduces noise in stochastic ray tracing for interactive progressive rendering. The...
Stochastic transparency provides a unified approach to order-independent transparency, antialiasing,...
Stochastic transparency provides a unified approach to order-independent transparency, anti-aliasing...
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from ...
Given a stochastic shadow map rendered with motion blur, our goal is to render an image from the eye...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
When rendering effects such as motion blur and defocus blur, shading can become very expensive if do...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism b...
This paper describes the calculation of shadows through translucent materials using a method called ...
Rendering objects transparently gives additional insight in complex and overlapping structures. Howe...
Rendering objects transparently gives additional insight in complex and overlapping structures. Howe...
Progressive stochastic ray tracing algorithms are increasingly used in interactive applications such...
A proposed method reduces noise in stochastic ray tracing for interactive progressive rendering. The...
Stochastic transparency provides a unified approach to order-independent transparency, antialiasing,...
Stochastic transparency provides a unified approach to order-independent transparency, anti-aliasing...
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from ...
Given a stochastic shadow map rendered with motion blur, our goal is to render an image from the eye...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
When rendering effects such as motion blur and defocus blur, shading can become very expensive if do...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism b...
This paper describes the calculation of shadows through translucent materials using a method called ...
Rendering objects transparently gives additional insight in complex and overlapping structures. Howe...
Rendering objects transparently gives additional insight in complex and overlapping structures. Howe...
Progressive stochastic ray tracing algorithms are increasingly used in interactive applications such...
A proposed method reduces noise in stochastic ray tracing for interactive progressive rendering. The...