Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent algorithms produce soft shadows at interactive rates, but they do not scale well with the number of polygons in the scene or only compute the outer penumbra. In this paper, we present a new algorithm for computing interactive soft shadows on the GPU. Our new approach provides both inner- and outer-penumbra, and has a very small computational cost, giving interactive frame-rates for models with hundreds of thousands of polygons. Our technique is based on a sampled image of the occluders, as in shadow map techniques. These shadow samples are used in a novel manner, comp...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
This paper describes an algorithm for simulating soft shadows at interactive rates using graphics ha...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
International audienceShadows, particularly soft shadows, play an important role in the visual perce...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
This paper describes an algorithm for simulating soft shadows at interactive rates using graphics ha...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
International audienceShadows, particularly soft shadows, play an important role in the visual perce...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
This paper describes an algorithm for simulating soft shadows at interactive rates using graphics ha...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....