Figure 1: Filtered hard shadows produced by various techniques. Moment shadow mapping provides a high quality heuristic for the result of percentage closer filtering using one shadow map sample per fragment and 64 bits per shadow map texel. Variance and exponential shadow mapping are faster requiring only 32 bits per texel but produce more artifacts (red arrows). Rendering without shadows takes 0.64ms. We present moment shadow mapping, a novel technique for fast, filtered hard shadows. Like variance shadow mapping it allows for the application of all kinds of efficient texture filtering and antialias-ing to its moment shadow map. However it is designed to provide a substantially higher quality. Moment shadow maps store four mo-ments of the ...
In this paper, we present several methods that can greatly improve image quality when using the shad...
In this paper, we present several methods that can greatly improve image quality when using the shad...
Shadow mapping is widely used in computer graphics for efficiently rendering shadows in real-time ap...
Figure 1: Comparison of regular variance shadow maps (left) with our technique (right). The scene de...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
Figure 1: An example of using our algorithm to evaluate precomputed shadows from the sun when viewin...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
In this paper we present several methods that can greatly improve image quality when using the shado...
Figure 1: An example of using our algorithm to evaluate precomputed shadows from the sun when viewin...
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSS...
In this paper we present several methods that can greatly improve image quality when using the shado...
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSS...
In this paper, we present several methods that can greatly improve image quality when using the shad...
In this paper, we present several methods that can greatly improve image quality when using the shad...
In this paper, we present several methods that can greatly improve image quality when using the shad...
Shadow mapping is widely used in computer graphics for efficiently rendering shadows in real-time ap...
Figure 1: Comparison of regular variance shadow maps (left) with our technique (right). The scene de...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
Figure 1: An example of using our algorithm to evaluate precomputed shadows from the sun when viewin...
We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbi...
In this paper we present several methods that can greatly improve image quality when using the shado...
Figure 1: An example of using our algorithm to evaluate precomputed shadows from the sun when viewin...
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSS...
In this paper we present several methods that can greatly improve image quality when using the shado...
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSS...
In this paper, we present several methods that can greatly improve image quality when using the shad...
In this paper, we present several methods that can greatly improve image quality when using the shad...
In this paper, we present several methods that can greatly improve image quality when using the shad...
Shadow mapping is widely used in computer graphics for efficiently rendering shadows in real-time ap...