We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSSM is based on the theoretical framework of percentage-closer soft shadows (PCSS) and exploits recent advances in variance shadow mapping (VSM). Our new formulation allows for the efficient computation of (average) blocker distances, a common bottleneck in PCSS-based methods. Furthermore, we avoid incorrectly lit pixels commonly encountered in VSM-based methods by appropriately subdividing the filter kernel. We demonstrate that VSSM renders highquality soft shadows efficiently (usually over 100 fps) for complex scene settings. Its speed is at least one order of magnitude faster than PCSS for large penumbra
Student Research Competition (SRC) Semi-Finalist - Poster session: RenderingInternational audienceWe...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes ...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSS...
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VS...
In this paper we present a novel image based algorithm to render visually plausible anti-aliased sof...
International audienceThe recent soft shadow mapping technique allows the rendering in real-time of ...
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing sof...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
Figure 1: Filtered hard shadows produced by various techniques. Moment shadow mapping provides a hig...
Student Research Competition (SRC) Semi-Finalist - Poster session: RenderingInternational audienceWe...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes ...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSS...
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VS...
In this paper we present a novel image based algorithm to render visually plausible anti-aliased sof...
International audienceThe recent soft shadow mapping technique allows the rendering in real-time of ...
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing sof...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
Figure 1: Filtered hard shadows produced by various techniques. Moment shadow mapping provides a hig...
Student Research Competition (SRC) Semi-Finalist - Poster session: RenderingInternational audienceWe...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes ...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...