Features Ellipse collider #34 GJK from Jolt Physics #38 GJK intersection test is about 30-40% faster GJK distance calculation is about 3-5x faster Adds distance3d.geometry.barycentric_coordinates_tetrahedron Adds hydroelastic contact model (module: distance3d.hydroelastic_contact) https://github.com/AlexanderFabisch/distance3d/pull/44 Adds function to load tetrahedral meshes: distance3d.io.load_tetrahedral_mes
The minimum orbital intersection distance (MOID) is used as a measure to assess potential close appr...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
The minimum orbital intersection distance is used as a measure to assess potential close approaches ...
Features Add support function for box and sphere Cone, disk, and ellipsoid colliders #24 #14 Hill c...
Features Improvements of hydroelastic contacts Faster tetrahedron intersections with AABB checks Te...
Features Distance from line segment to circle from plane to plane from plane to triangle from plane...
The term “collision detection” refers to the task of determining whether, in a given set of objects...
To detect collisions between deformable objects we introduce an algorithm that computes the closest ...
To solve the problems of the existing point-to-triangle-mesh distance computation algorithm which ru...
AbstractThis article presents a novel approach to collision detection based on distance fields. A no...
Collision detection is a fundamental computational problem in various domains, such as robotics, com...
Collision detection, force computation, and proximity queries are fundamental in interactive gaming...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Performing accurate and precise collision detection method be-tween objects in virtual environment ...
Distance computation technique is one of the important elements for completing narrow phase collisio...
The minimum orbital intersection distance (MOID) is used as a measure to assess potential close appr...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
The minimum orbital intersection distance is used as a measure to assess potential close approaches ...
Features Add support function for box and sphere Cone, disk, and ellipsoid colliders #24 #14 Hill c...
Features Improvements of hydroelastic contacts Faster tetrahedron intersections with AABB checks Te...
Features Distance from line segment to circle from plane to plane from plane to triangle from plane...
The term “collision detection” refers to the task of determining whether, in a given set of objects...
To detect collisions between deformable objects we introduce an algorithm that computes the closest ...
To solve the problems of the existing point-to-triangle-mesh distance computation algorithm which ru...
AbstractThis article presents a novel approach to collision detection based on distance fields. A no...
Collision detection is a fundamental computational problem in various domains, such as robotics, com...
Collision detection, force computation, and proximity queries are fundamental in interactive gaming...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Performing accurate and precise collision detection method be-tween objects in virtual environment ...
Distance computation technique is one of the important elements for completing narrow phase collisio...
The minimum orbital intersection distance (MOID) is used as a measure to assess potential close appr...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
The minimum orbital intersection distance is used as a measure to assess potential close approaches ...