Distance computation technique is one of the important elements for completing narrow phase collision detection system. Checking an accurate distance between two piece of polygons (or some researchers named it as primitives/triangles) is always a challenging tasks where it involves two common measurements, which is speed of the distance checking and the accuracy of the distance itself. In this paper, we performed an experiment using our latest technique called Inner AABB of Dynamic Pivot Point (DyOP) where it’s tremendously reduced number of testing and increase the speed of the distance computation. Based on the analyzed results, we believed that our technique is superior compared to other techniques in term of the speed of the detection
Use of API's for implementation of collision detection algorithms is allowed. The computational...
To detect collisions between deformable objects we introduce an algorithm that computes the closest ...
Collision detection is the processing of the bounds of two objects to determine if they intersect at...
Discrete and Continuous Collision Detection is two common fields in Collision Detection research ar...
Contact determination between nearly colliding objects is one of the crucial issues in virtual envir...
Performing accurate and precise collision detection method be-tween objects in virtual environment ...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
In this article, we present two algorithms for precise collision detection between two potentially c...
In this article, we present two algorithms for precise collision detection between two potentially c...
Calculating the distance between two or more object primitives (or triangles) in virtual environment...
The need for collision detection arises in several robotics areas, including motion-planning, online...
The term “collision detection” refers to the task of determining whether, in a given set of objects...
This article describes practical collision detection algorithms for robot motion planning. Attention...
Performing collision detection between convex objects in virtual environment simulation is one of vi...
Use of API's for implementation of collision detection algorithms is allowed. The computational...
To detect collisions between deformable objects we introduce an algorithm that computes the closest ...
Collision detection is the processing of the bounds of two objects to determine if they intersect at...
Discrete and Continuous Collision Detection is two common fields in Collision Detection research ar...
Contact determination between nearly colliding objects is one of the crucial issues in virtual envir...
Performing accurate and precise collision detection method be-tween objects in virtual environment ...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
In this article, we present two algorithms for precise collision detection between two potentially c...
In this article, we present two algorithms for precise collision detection between two potentially c...
Calculating the distance between two or more object primitives (or triangles) in virtual environment...
The need for collision detection arises in several robotics areas, including motion-planning, online...
The term “collision detection” refers to the task of determining whether, in a given set of objects...
This article describes practical collision detection algorithms for robot motion planning. Attention...
Performing collision detection between convex objects in virtual environment simulation is one of vi...
Use of API's for implementation of collision detection algorithms is allowed. The computational...
To detect collisions between deformable objects we introduce an algorithm that computes the closest ...
Collision detection is the processing of the bounds of two objects to determine if they intersect at...