Collision detection, force computation, and proximity queries are fundamental in interactive gaming, assembly simulations, or virtual prototyping. However, many available methods have to find a trade-off between the accuracy and the high computational speed required by haptics (1 kHz). [McNeely et al. 2006] presented the Voxmap-Pointshell (VPS) Algorithm, which enabled more reliable six-DoF haptic rendering between complex geometries than other approaches based on polygonal data structures. For each colliding object pair, this approach uses (i) a voxelmap or voxelized representation of one object and (ii) a pointshell or point-sampled representation of the other object (see Figure 2). In each cycle, the penetration of the points ...
Haptic interaction in six degrees of freedom is critical to numerous applications, but is still proh...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
We present a collision detection and force computation algorithm based on the Voxelmap-Pointshell Al...
We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm ...
AbstractWe present a fast and accurate collision detection algorithm for haptic interaction with pol...
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal m...
Providing the user with touch or haptic feedback is crucial in activities performed in virtual world...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
The Voxmap-PointShellTM (VPS) Algorithm is a haptic rendering algorithm able to compute collision re...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
Haptics means sensing and manipulation through touch. The aim of haptic rendering is to make able t...
Haptics means sensing and manipulation through touch. The aim of haptic rendering is to make able t...
In this paper we address the problem of rapid distance computation between rigid objects and highly ...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
In this paper we address the problem of rapid distance computa-tion between rigid objects and highly...
Haptic interaction in six degrees of freedom is critical to numerous applications, but is still proh...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
We present a collision detection and force computation algorithm based on the Voxelmap-Pointshell Al...
We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm ...
AbstractWe present a fast and accurate collision detection algorithm for haptic interaction with pol...
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal m...
Providing the user with touch or haptic feedback is crucial in activities performed in virtual world...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
The Voxmap-PointShellTM (VPS) Algorithm is a haptic rendering algorithm able to compute collision re...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
Haptics means sensing and manipulation through touch. The aim of haptic rendering is to make able t...
Haptics means sensing and manipulation through touch. The aim of haptic rendering is to make able t...
In this paper we address the problem of rapid distance computation between rigid objects and highly ...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
In this paper we address the problem of rapid distance computa-tion between rigid objects and highly...
Haptic interaction in six degrees of freedom is critical to numerous applications, but is still proh...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
We present a collision detection and force computation algorithm based on the Voxelmap-Pointshell Al...