The Voxmap-PointShellTM (VPS) Algorithm is a haptic rendering algorithm able to compute collision responses with 1 kHz update-rates with arbitrarily complex scenarios. This work introduces fast algorithms to generate the two haptic data-structures used by the VPS algorithm: voxmaps - voxelized volume structures for static objects - and pointshells - point-clouds describing moving objects - . For generating voxmaps, collision tests based on the Separating Axis Theorem are carried out. On the other hand, pointshells are generated utilizing optimization strategies to place points uniformly on the surface of the objects. The improvements in performance and quality obtained compared to the previous generating algorithms from DLR are included, al...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
Providing the user with touch or haptic feedback is crucial in activities performed in virtual world...
Collision detection, force computation, and proximity queries are fundamental in interactive gaming...
We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm ...
One of the fundamental demands on robotic systems is a safe interaction with their environment. In o...
Haptics means sensing and manipulation through touch. The aim of haptic rendering is to make able t...
Haptics means sensing and manipulation through touch. The aim of haptic rendering is to make able t...
This PhD thesis studies haptic rendering algorithms that create the sense of touch in interactive vi...
Haptic algorithms compute forces from a virtual scene that are displayed via haptic interfaces to hu...
Realistic part interaction is an important component of an effective virtual assembly application. B...
International audienceIn this paper a novel strategy is presented for the real-time simulation of co...
There are strict time constraints with regard to the update rates for applications incorporating the...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
Providing the user with touch or haptic feedback is crucial in activities performed in virtual world...
Collision detection, force computation, and proximity queries are fundamental in interactive gaming...
We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm ...
One of the fundamental demands on robotic systems is a safe interaction with their environment. In o...
Haptics means sensing and manipulation through touch. The aim of haptic rendering is to make able t...
Haptics means sensing and manipulation through touch. The aim of haptic rendering is to make able t...
This PhD thesis studies haptic rendering algorithms that create the sense of touch in interactive vi...
Haptic algorithms compute forces from a virtual scene that are displayed via haptic interfaces to hu...
Realistic part interaction is an important component of an effective virtual assembly application. B...
International audienceIn this paper a novel strategy is presented for the real-time simulation of co...
There are strict time constraints with regard to the update rates for applications incorporating the...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...