This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-offreedom haptic interface. The algorithm supports activities such as virtual prototyping of complex polygonal models and adding haptic interaction to virtual environments. The underlying collision system computes local minimum distances between the model controlled by the haptic device and the rest of the scene. The haptic rendering computes forces and torques on the moving model based on these local minimum distances.
Computer Graphics technologies have developed considerably over the past decades. Realistic virtual ...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
Application of haptic devices expanded to fields like virtual manufacturing, virtual assembly or med...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Abstract. The sophistication of simulations for training and analysis is increasing with users deman...
Algorithms for computing forces and associated surface deformations (graphical and physical) are giv...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
There are strict time constraints with regard to the update rates for applications incorporating the...
This work presents general purpose simulation and control techniques for efficient and transparent h...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
Abstract: In this paper we present a survey of algorithms for collision detec-tion between solid geo...
Haptic algorithms compute forces from a virtual scene that are displayed via haptic interfaces to hu...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
Computer Graphics technologies have developed considerably over the past decades. Realistic virtual ...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
Application of haptic devices expanded to fields like virtual manufacturing, virtual assembly or med...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Abstract. The sophistication of simulations for training and analysis is increasing with users deman...
Algorithms for computing forces and associated surface deformations (graphical and physical) are giv...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
There are strict time constraints with regard to the update rates for applications incorporating the...
This work presents general purpose simulation and control techniques for efficient and transparent h...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
Abstract: In this paper we present a survey of algorithms for collision detec-tion between solid geo...
Haptic algorithms compute forces from a virtual scene that are displayed via haptic interfaces to hu...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
Computer Graphics technologies have developed considerably over the past decades. Realistic virtual ...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
Application of haptic devices expanded to fields like virtual manufacturing, virtual assembly or med...