Algorithms for computing forces and associated surface deformations (graphical and physical) are given, which, together with a force feedback device can be used to haptically display virtual objects. The Bendable Polygon algorithm, created at Sandia National Labs and the University of New Mexico, for visual rendering of computer generated surfaces is also presented. An implementation using the EIGEN virtual reality environment, and the PHANToM (Trademark) haptic interface, is reported together with suggestions for future research
Haptic devices and haptic rendering is an important topic in the burgeoning field of virtual reality...
Visual and haptic rendering pipelines exist concurrently and compete for computing resources while t...
Haptic feedback plays an important role to further enhance the level of realism of virtual environme...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
Computer Graphics technologies have developed considerably over the past decades. Realistic virtual ...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Abstract. The sophistication of simulations for training and analysis is increasing with users deman...
Also issued as Thesis (M. Eng.)--Massachusetts Institute of Technology. Dept. of Electrical Engineer...
Visual and haptic organ interactions in real time are essential in virtual reality–based medical sim...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
In this paper we present a new method for realtime interactive haptic and graphic rendering of compl...
High refresh rate required for haptic rendering has been an issue in immersive virtual-reality based...
Incorporating the sense of touch brings a new level of realism to human–computer interaction and thi...
Force (haptic) feedback devices (FFD) form an important field of research in virtual reality. They a...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic...
Haptic devices and haptic rendering is an important topic in the burgeoning field of virtual reality...
Visual and haptic rendering pipelines exist concurrently and compete for computing resources while t...
Haptic feedback plays an important role to further enhance the level of realism of virtual environme...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
Computer Graphics technologies have developed considerably over the past decades. Realistic virtual ...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Abstract. The sophistication of simulations for training and analysis is increasing with users deman...
Also issued as Thesis (M. Eng.)--Massachusetts Institute of Technology. Dept. of Electrical Engineer...
Visual and haptic organ interactions in real time are essential in virtual reality–based medical sim...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
In this paper we present a new method for realtime interactive haptic and graphic rendering of compl...
High refresh rate required for haptic rendering has been an issue in immersive virtual-reality based...
Incorporating the sense of touch brings a new level of realism to human–computer interaction and thi...
Force (haptic) feedback devices (FFD) form an important field of research in virtual reality. They a...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic...
Haptic devices and haptic rendering is an important topic in the burgeoning field of virtual reality...
Visual and haptic rendering pipelines exist concurrently and compete for computing resources while t...
Haptic feedback plays an important role to further enhance the level of realism of virtual environme...