In this paper we present a new method for realtime interactive haptic and graphic rendering of complex objects locally deformed by multiple contacts. Core algorithms have been designed to be executable also on videoboard’s GPU, thus taking advantage of parallel matrix and vector computational power. Although complex physical simulation has been simplified to run on GPUs, results are characterized by high visio-tactile realism perceived by users. Graphical rendering algorithms can be easily added to pre-existing vertex shaders/programs. The proposed method makes use of common triangular meshes, thus making the method a good choice when adding haptic feedback to existing graphical applications
The interactive deformation and visualization of volumetric objects is still a challenging problem f...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
consists of delivering properties of physical objects through the sense of touch. Owing to the recen...
In this paper we present a new method for realtime interactive haptic and graphic rendering of compl...
In this paper we present a new method for real-time inter- active haptic and graphic rendering of c...
In this paper we present a new method for real-time interactive haptic and graphic rendering of obje...
PURPOSE: Interactive, physics based, simulations of deformable bodies are a growing research area wi...
Surgical techniques have evolved from direct hands-on maneuvers to indirect minimally-invasive proce...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
Abstract. The sophistication of simulations for training and analysis is increasing with users deman...
Visual and haptic rendering pipelines exist concurrently and compete for computing resources while t...
Computer Graphics technologies have developed considerably over the past decades. Realistic virtual ...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
Algorithms for computing forces and associated surface deformations (graphical and physical) are giv...
The interactive deformation and visualization of volumetric objects is still a challenging problem f...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
consists of delivering properties of physical objects through the sense of touch. Owing to the recen...
In this paper we present a new method for realtime interactive haptic and graphic rendering of compl...
In this paper we present a new method for real-time inter- active haptic and graphic rendering of c...
In this paper we present a new method for real-time interactive haptic and graphic rendering of obje...
PURPOSE: Interactive, physics based, simulations of deformable bodies are a growing research area wi...
Surgical techniques have evolved from direct hands-on maneuvers to indirect minimally-invasive proce...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
Abstract. The sophistication of simulations for training and analysis is increasing with users deman...
Visual and haptic rendering pipelines exist concurrently and compete for computing resources while t...
Computer Graphics technologies have developed considerably over the past decades. Realistic virtual ...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
Algorithms for computing forces and associated surface deformations (graphical and physical) are giv...
The interactive deformation and visualization of volumetric objects is still a challenging problem f...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
consists of delivering properties of physical objects through the sense of touch. Owing to the recen...