We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized contact computations. It uses an incremental approach for contact and force computations and takes advantage of spatial and temporal coherence between successive frames. As part of a preprocess, we decompose the surface of each polyhedron into convex pieces and construct bounding volume hierarchies ..
Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
Current state-of-the-art haptic interfaces only provide kinesthetic (force) feedback, yet studies ha...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
With the proliferation of haptic devices, there has been significant research toward realistic hapti...
Collision detection and force computation between complex geometries are essential technologies for ...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal m...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
AbstractWe present a fast and accurate collision detection algorithm for haptic interaction with pol...
Collision detection, force computation, and proximity queries are fundamental in interactive gaming...
An approach is presented for realizing an order-of-magnitude improvement in spatial accuracy for vox...
Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
Current state-of-the-art haptic interfaces only provide kinesthetic (force) feedback, yet studies ha...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
With the proliferation of haptic devices, there has been significant research toward realistic hapti...
Collision detection and force computation between complex geometries are essential technologies for ...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal m...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
AbstractWe present a fast and accurate collision detection algorithm for haptic interaction with pol...
Collision detection, force computation, and proximity queries are fundamental in interactive gaming...
An approach is presented for realizing an order-of-magnitude improvement in spatial accuracy for vox...
Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
Current state-of-the-art haptic interfaces only provide kinesthetic (force) feedback, yet studies ha...