International audienceIn complex scenes with many objects, collision detection plays a key role in the simulation performance. This is particularly true in fracture simulation for two main reasons. One is that fracture fragments tend to exhibit very intensive contact, and the other is that collision detection data structures for new fragments need to be computed on the fly. In this paper, we present novel collision detection algorithms and data structures for real-time simulation of fracturing rigid bodies. We build on a combination of well-known efficient data structures, namely distance fields and sphere trees, making our algorithm easy to integrate on existing simulation engines. We propose novel methods to construct these data structure...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
In this paper we address the problem of rapid distance computa-tion between rigid objects and highly...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
This paper presents a method for detecting collisions between objects under the hard real-time const...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
In this paper we address the problem of rapid distance computa-tion between rigid objects and highly...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
This paper presents a method for detecting collisions between objects under the hard real-time const...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
In this paper we address the problem of rapid distance computa-tion between rigid objects and highly...