Haptic interaction in six degrees of freedom is critical to numerous applications, but is still prohibitively complex for realistic environments. This paper presents an approach to rendering six-degree-of-freedom contact among virtual objects using a novel data structure referred to as an implicit sphere tree. This data structure allows an extremely compact representation of volumetric objects and extremely rapid intersection testing among objects, which broadens the scope of virtual environments that can be rendered in six degrees of freedom at interactive rates. We introduce this data structure, along with appropriate techniques for collision detection and haptic rendering, and demonstrate its efficiency in representing and manipulating c...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
This paper presents an accurate real time collision detection algorithm for interactively animated v...
Collision detection, force computation, and proximity queries are fundamental in interactive gaming...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
Abstract: In this paper we present a survey of algorithms for collision detec-tion between solid geo...
We present new geometric data structures for collision detection and more, including: Inner Sphere T...
We present new geometric data structures for collision detection and more, including: Inner Sphere T...
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal m...
AbstractWe present a fast and accurate collision detection algorithm for haptic interaction with pol...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
This paper presents an accurate real time collision detection algorithm for interactively animated v...
Collision detection, force computation, and proximity queries are fundamental in interactive gaming...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
Abstract: In this paper we present a survey of algorithms for collision detec-tion between solid geo...
We present new geometric data structures for collision detection and more, including: Inner Sphere T...
We present new geometric data structures for collision detection and more, including: Inner Sphere T...
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal m...
AbstractWe present a fast and accurate collision detection algorithm for haptic interaction with pol...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
International audienceThis paper describes a generalization of the god-object method for haptic inte...