We consider a non-atomic network congestion game with incomplete information in which nature decides which commodities travel. The users of a commodity do not know which other commodities travel and only have distributional information about their presence. Our main result is that the price of anarchy bounds known for the deterministic demand game also apply to the Bayesian game with random demand, even if the travel probabilities of different commodities are arbitrarily correlated. Moreover, the extension result of price of anarchy bounds for complete information games to incomplete information games in which the set of players is randomly determined can be generalized to the class of smooth games
We consider non-atomic network congestion games with heterogeneous players where the latencies of th...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
Abstract. We study the efficiency of equilibria in atomic splittable congestion games on networks. W...
We consider a non-atomic network congestion game with incomplete information in which nature decides...
In this paper, we present a new model of congestion games with finite and random number of players, ...
We consider a class of networks where n agents need to send their traffic from a given source to a g...
Affine congestion games are a well-studied model for selfish behavior in distributed systems, such a...
Network routing games, and more generally congestion games play a central role in algorithmic game t...
We define smooth games of incomplete information. We prove an “extension theorem ” for such games: p...
We introduce a new model of congestion games that captures several extensions of the classical conge...
We characterize the price of anarchy (POA) in weighted congestion games, as a function of the allowa...
We put forward a new model of congestion games where agents have uncertainty over the routes used by...
We present a short, geometric proof for the price-of-anarchy results that have recently been establi...
International audienceWe consider a repeated congestion game with imperfect monitoring. At each stag...
We consider non-atomic network congestion games with heterogeneous players where the latencies of th...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
Abstract. We study the efficiency of equilibria in atomic splittable congestion games on networks. W...
We consider a non-atomic network congestion game with incomplete information in which nature decides...
In this paper, we present a new model of congestion games with finite and random number of players, ...
We consider a class of networks where n agents need to send their traffic from a given source to a g...
Affine congestion games are a well-studied model for selfish behavior in distributed systems, such a...
Network routing games, and more generally congestion games play a central role in algorithmic game t...
We define smooth games of incomplete information. We prove an “extension theorem ” for such games: p...
We introduce a new model of congestion games that captures several extensions of the classical conge...
We characterize the price of anarchy (POA) in weighted congestion games, as a function of the allowa...
We put forward a new model of congestion games where agents have uncertainty over the routes used by...
We present a short, geometric proof for the price-of-anarchy results that have recently been establi...
International audienceWe consider a repeated congestion game with imperfect monitoring. At each stag...
We consider non-atomic network congestion games with heterogeneous players where the latencies of th...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
Abstract. We study the efficiency of equilibria in atomic splittable congestion games on networks. W...