We put forward a new model of congestion games where agents have uncertainty over the routes used by other agents. We take a non-probabilistic approach, assuming that each agent knows that the number of agents using an edge is within a certain range. Given this uncertainty, we model agents who either minimize their worst-case cost (WCC) or their worst-case regret (WCR), and study implications on equilibrium existence, convergence through adaptive play, and efficiency. Under the WCC behavior the game reduces to a modified congestion game, and welfare improves when agents have moderate uncertainty. Under WCR behavior the game is not, in general, a congestion game, but we show convergence and efficiency bounds for a simple class of games
AbstractThis paper considers a group of self-interested agents (drivers) trying to optimize their ut...
This paper studies network routing under uncertain costs. We introduce the notion of regret and pres...
We study Network Maximum Congestion Games, a class of network games where players choose a path betw...
Abstract. Network games can be used to model competitive situations in which agents select routes to...
We propose a natural model for agent failures in congestion games. In our model, each of the agents ...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
We consider a non-atomic network congestion game with incomplete information in which nature decides...
Congestion games are non-cooperative games where the utility of a player from using a certain resour...
AbstractWe introduce a new class of games, congestion games with failures (CGFs), which allows for r...
We consider a repeated congestion game with imperfect monitoring. At each stage, each player chooses...
Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the ...
ABSTRACT Congestion games are non-cooperative games where the utility of a player from using a certa...
We consider non-atomic network congestion games with heterogeneous players where the latencies of th...
International audienceThe players of a congestion game interact by allocating bundles of resources f...
AbstractThis paper considers a group of self-interested agents (drivers) trying to optimize their ut...
This paper studies network routing under uncertain costs. We introduce the notion of regret and pres...
We study Network Maximum Congestion Games, a class of network games where players choose a path betw...
Abstract. Network games can be used to model competitive situations in which agents select routes to...
We propose a natural model for agent failures in congestion games. In our model, each of the agents ...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
We consider a non-atomic network congestion game with incomplete information in which nature decides...
Congestion games are non-cooperative games where the utility of a player from using a certain resour...
AbstractWe introduce a new class of games, congestion games with failures (CGFs), which allows for r...
We consider a repeated congestion game with imperfect monitoring. At each stage, each player chooses...
Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the ...
ABSTRACT Congestion games are non-cooperative games where the utility of a player from using a certa...
We consider non-atomic network congestion games with heterogeneous players where the latencies of th...
International audienceThe players of a congestion game interact by allocating bundles of resources f...
AbstractThis paper considers a group of self-interested agents (drivers) trying to optimize their ut...
This paper studies network routing under uncertain costs. We introduce the notion of regret and pres...
We study Network Maximum Congestion Games, a class of network games where players choose a path betw...