In this paper we describe the data structure and some implementation details of the tunneling algorithm for generating a set of triangle strips from a mesh of triangles. The algorithm uses a simple topological operation on the dual graph of the mesh, to generate an initial stripification and iteratively rearrange and decrease the number of strips. Our method is a major improvement of a proposed one originally devised for both static and continuous level-of-detail (CLOD) meshes and retains this feature. The usage of a dynamical identification strategy for the strips allows us to drastically reduce the length of the searching paths in the graph needed for the rearrangement and produce loop-free triangle strips without any further controls and...
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connec...
Triangle surface models are nowadays most often types of geometric objects de-scription in computer ...
An algorithm for striping triangle meshes in the context of OpenSG is presented. The technique is si...
In this paper we describe the data structure and some implementation details of the tunneling algori...
In this paper we describe the data structure and some implementation details of the tunneling algori...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
A triangular mesh is the piecewise linear approximation of a sampled or analytical surface, when eac...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, provid...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connec...
Triangle surface models are nowadays most often types of geometric objects de-scription in computer ...
An algorithm for striping triangle meshes in the context of OpenSG is presented. The technique is si...
In this paper we describe the data structure and some implementation details of the tunneling algori...
In this paper we describe the data structure and some implementation details of the tunneling algori...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
A triangular mesh is the piecewise linear approximation of a sampled or analytical surface, when eac...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, provid...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connec...
Triangle surface models are nowadays most often types of geometric objects de-scription in computer ...
An algorithm for striping triangle meshes in the context of OpenSG is presented. The technique is si...