A triangular mesh is the piecewise linear approximation of a sampled or analytical surface, when each patch is a triangle. The connectivity of the mesh can be easily represented using its dual graph. Each node of such a graph has at most three incident edges; if the surface is homeomorphic to a sphere, each node has exactly three incident edges. Several triangular meshes, representing the same surface, with an increasing number of triangles are a representation of the surface at different levels of detail (LOD). When the number of triangles from one LOD to another varies continuously we call such a structure a continuous level of detail (CLOD) approximation of the surface. Given a CLOD data structure we can extract, at each level, the mesh ...
We present some algorithms which construct a triangular graph given a set of points, where each face...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
A triangular mesh is the piecewise linear approximation of a sampled or analytical surface, when eac...
In this paper we describe the data structure and some implementation details of the tunneling algori...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
In this paper we describe the data structure and some implementation details of the tunneling algori...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
Triangles meshes are the most popular standard model to represent polygonal surfaces in Computer Gra...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
We present some algorithms which construct a triangular graph given a set of points, where each face...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
A triangular mesh is the piecewise linear approximation of a sampled or analytical surface, when eac...
In this paper we describe the data structure and some implementation details of the tunneling algori...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
In this paper we describe the data structure and some implementation details of the tunneling algori...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
Triangles meshes are the most popular standard model to represent polygonal surfaces in Computer Gra...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
We present some algorithms which construct a triangular graph given a set of points, where each face...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...