Triangle meshes are the most used representations for three-dimensional objects, and triangle strips are the organization of triangles mostly used for efficient rendering. Since the problem of optimal strip decomposition of a given mesh is NP-complete, many different heuristics have been proposed; the quality of the stripification is usually evaluated using standard indicators as the total number of strips, the number of isolated triangles, the cache coherence, the number of swap vertices. In this paper we present the Enhanced Tunnelling Algorithm (ETA), a stripification method working on the dual graph of a mesh. The method uses a sophisticated mechanism of dynamical update of identifiers, guided by a localization procedure. The algorithm ...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, provid...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
In this paper we describe the data structure and some implementation details of the tunneling algori...
In this paper we describe the data structure and some implementation details of the tunneling algori...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
An algorithm for striping triangle meshes in the context of OpenSG is presented. The technique is si...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
A triangular mesh is the piecewise linear approximation of a sampled or analytical surface, when eac...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, provid...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
In this paper we describe the data structure and some implementation details of the tunneling algori...
In this paper we describe the data structure and some implementation details of the tunneling algori...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
An algorithm for striping triangle meshes in the context of OpenSG is presented. The technique is si...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
A triangular mesh is the piecewise linear approximation of a sampled or analytical surface, when eac...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, provid...