In this paper we present an algorithm of simple implementation but very effective that guarantees to keep an optimal stripification (in term of frames per seconds) over a progressive mesh. The algorithm builds on-the-fly the stripification on a mesh at a selected level-of-details (LOD) using the stripifications built, during a pre-processing stage, at the lowest and highest LODs. To reach this goal the algorithm uses two different operations on the dual graph of the mesh: when the user changes the mesh resolution the mesh+strips local configuration is looked up in a table and, after a vertex split operation, the strips are rearranged accordingly, immediately after a sequence of special topological operation called “tunneling” with short tun...
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...
International audienceThe progressive mesh representation is in general introduced for a continuous ...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
In this paper we describe the data structure and some implementation details of the tunneling algori...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
In this paper we describe the data structure and some implementation details of the tunneling algori...
A triangular mesh is the piecewise linear approximation of a sampled or analytical surface, when eac...
An algorithm for striping triangle meshes in the context of OpenSG is presented. The technique is si...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geomet...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
Triangle strips have been widely used for static mesh representation because they are optimal for re...
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...
International audienceThe progressive mesh representation is in general introduced for a continuous ...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
In this paper we present an algorithm of simple implementation but very effective that guarantees to...
In this paper we describe the data structure and some implementation details of the tunneling algori...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
In this paper we describe the data structure and some implementation details of the tunneling algori...
A triangular mesh is the piecewise linear approximation of a sampled or analytical surface, when eac...
An algorithm for striping triangle meshes in the context of OpenSG is presented. The technique is si...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geomet...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
Triangle strips have been widely used for static mesh representation because they are optimal for re...
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...
International audienceThe progressive mesh representation is in general introduced for a continuous ...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...