This paper presents a fast algorithm for generating triangle strips from triangulated meshes, providing a compact representation suitable for transmission and rendering of the models. A data structure that allows efficient triangle strip generation is also described. The method is based on simple heuristics, significantly reducing the number of vertices used to describe the triangulated models. We demonstrate the effectiveness and speed of our method comparing it against the best available program
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, provid...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
Motivated by applications in computer graphics, we study the problem of computing an optimal encodin...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
Motivated by applications in computer graphics, we study the problem of computing an optimal encodin...
This paper introduces an efficient representation of triangulated meshes for the simultaneous modifi...
The speed at which triangulated surfaces can be displayed is crucial to interactive visualization an...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
In this paper we describe the data structure and some implementation details of the tunneling algori...
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, provid...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
Motivated by applications in computer graphics, we study the problem of computing an optimal encodin...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
Motivated by applications in computer graphics, we study the problem of computing an optimal encodin...
This paper introduces an efficient representation of triangulated meshes for the simultaneous modifi...
The speed at which triangulated surfaces can be displayed is crucial to interactive visualization an...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
In this paper we describe the data structure and some implementation details of the tunneling algori...
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...