This paper introduces an efficient representation of triangulated meshes for the simultaneous modification and rendering in real-time. The modification includes the simplification and the refinement of the triangle meshes as well as the animation of their vertices. Since the vertices and the other topology of the meshes are stored completely independent of each other, modifications can be applied very fast. Because the presented approach is not only applicable to modification, but also to rendering, the triangle meshes have not to be converted into application specific representations such as simplification or visualization
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
International audienceWe introduce a new approach to mesh an animated implicit surface for rendering...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, provid...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
We present a method to dynamically apply local refinements to an irregular triangle mesh as it defor...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The ...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The ...
We present a method to dynamically apply local refinements to an irregular triangle mesh as it defor...
We present a method to dynamically apply local refinements to an irregular triangle mesh as it defor...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. Th...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, provid...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
International audienceWe introduce a new approach to mesh an animated implicit surface for rendering...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, provid...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
We present a method to dynamically apply local refinements to an irregular triangle mesh as it defor...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The ...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The ...
We present a method to dynamically apply local refinements to an irregular triangle mesh as it defor...
We present a method to dynamically apply local refinements to an irregular triangle mesh as it defor...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. Th...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, provid...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
International audienceWe introduce a new approach to mesh an animated implicit surface for rendering...