Triangle surface models are nowadays most often types of geometric objects de-scription in computer graphics. Therefore, the problem of fast visualization of this type of data is often solved. One of popular approaches is stripification, i.e., a conversion of triangle surface into strips of triangles. This enables to reduce the rendering time by reduction data size and by avoiding of redundant lighting and transformations computations. This paper describes the comparison results of classic STRIPE and greedy SGI based algorithms for stripification
In this paper we describe the data structure and some implementation details of the tunneling algori...
Triangle strips have been widely used for static mesh representation because they are optimal for re...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
An algorithm for striping triangle meshes in the context of OpenSG is presented. The technique is si...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
The speed at which triangulated surfaces can be displayed is crucial to interactive visualization an...
Multiresolution models are widely employed in computer graphics applications in order to reduce the ...
In this paper we describe the data structure and some implementation details of the tunneling algori...
The maximum compression, efficient transmission and fast rendering of geometric models is a complex ...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, provid...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
In this paper we describe the data structure and some implementation details of the tunneling algori...
Triangle strips have been widely used for static mesh representation because they are optimal for re...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
An algorithm for striping triangle meshes in the context of OpenSG is presented. The technique is si...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
The speed at which triangulated surfaces can be displayed is crucial to interactive visualization an...
Multiresolution models are widely employed in computer graphics applications in order to reduce the ...
In this paper we describe the data structure and some implementation details of the tunneling algori...
The maximum compression, efficient transmission and fast rendering of geometric models is a complex ...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, provid...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
In this paper we describe the data structure and some implementation details of the tunneling algori...
Triangle strips have been widely used for static mesh representation because they are optimal for re...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...