Games are good domains for strategy and decision making problems due to its unpredictability. Real-time strategy games require decision making in every situation. However, most implementation of computer opponents use hard-coded rules, making the game repetitive and predictable. Thus, experienced human players eventually learn and formulate strategies to exploit this weakness. This research has investigated the use of a machine learning algorithm, specifically Genetic Algorithm, in creating strategies for the computer opponent to achieve a degree of unpredictability in a real-time strategy game. Computer player\u27s strategies are generated through evolution on already existing strategies. Each new strategy is given a fitness score by using...
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
Shogi is a two player strategy board game, belonging to the same family as traditional chess. Shogi ...
In this paper, we employ the genetic programming paradigm to enable a computer to learn to play stra...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
If a computer game company wants to stay competitive they must offer something extra. For many years...
Real Time Strategy Games (RTSG) are a strong test bed for AI research, particularly on the subject o...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
We use case injected genetic algorithms to learn how to competently play computer strategy games tha...
Real-time strategy games are an exciting area of research, as creating a game AI poses many challeng...
Abstract — We investigate the use of genetic algorithms to play real-time computer strategy games. T...
Abstract — We use case injected genetic algorithms to learn how to competently play computer strateg...
Abstract:- In this paper we propose an evolutionary algorithm against player (EAP) for game that con...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
In this thesis, I investigate whether applying genetic algorithms to playing Stratego is likely to p...
Abstract — We investigate the use of genetic algorithms to evolve AI players for real-time strategy ...
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
Shogi is a two player strategy board game, belonging to the same family as traditional chess. Shogi ...
In this paper, we employ the genetic programming paradigm to enable a computer to learn to play stra...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
If a computer game company wants to stay competitive they must offer something extra. For many years...
Real Time Strategy Games (RTSG) are a strong test bed for AI research, particularly on the subject o...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
We use case injected genetic algorithms to learn how to competently play computer strategy games tha...
Real-time strategy games are an exciting area of research, as creating a game AI poses many challeng...
Abstract — We investigate the use of genetic algorithms to play real-time computer strategy games. T...
Abstract — We use case injected genetic algorithms to learn how to competently play computer strateg...
Abstract:- In this paper we propose an evolutionary algorithm against player (EAP) for game that con...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
In this thesis, I investigate whether applying genetic algorithms to playing Stratego is likely to p...
Abstract — We investigate the use of genetic algorithms to evolve AI players for real-time strategy ...
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
Shogi is a two player strategy board game, belonging to the same family as traditional chess. Shogi ...
In this paper, we employ the genetic programming paradigm to enable a computer to learn to play stra...