We use case injected genetic algorithms to learn how to competently play computer strategy games that involve long range planning across complex dynamics. Imperfect knowledge presented to players requires them adapt their strategies in order to anticipate opponent moves. We focus on the problem of acquiring knowledge learned from human players, in particular we learn general routing information from a human player in the context of a strike force planning game. By incorporating case injection into a genetic algorithm, we show methods for incorporating general knowledge elicited from human players into future plans. In effect allowing the GA to take important strategic elements from human play and merging those elements into its own strategi...
In this paper, we employ the genetic programming paradigm to enable a computer to learn to play stra...
Game development is now turning to other innovations such as applying Artificial Intelligence (AI) t...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
Abstract — We use case injected genetic algorithms to learn how to competently play computer strateg...
We use case injected genetic algorithms to learn how to competently play com-puter strategy games th...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
If a computer game company wants to stay competitive they must offer something extra. For many years...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Abstract — We investigate the use of genetic algorithms to play real-time computer strategy games. T...
International audienceRecent works have shown that Genetic Programming (GP) can be quite successful ...
In this thesis, I investigate whether applying genetic algorithms to playing Stratego is likely to p...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
We present a drive-based agent capable of playing the real-time strategy computer game Starcraft. Su...
No matter how good a computer player is, given enough time human players may learn to adapt to the s...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
In this paper, we employ the genetic programming paradigm to enable a computer to learn to play stra...
Game development is now turning to other innovations such as applying Artificial Intelligence (AI) t...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
Abstract — We use case injected genetic algorithms to learn how to competently play computer strateg...
We use case injected genetic algorithms to learn how to competently play com-puter strategy games th...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
If a computer game company wants to stay competitive they must offer something extra. For many years...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Abstract — We investigate the use of genetic algorithms to play real-time computer strategy games. T...
International audienceRecent works have shown that Genetic Programming (GP) can be quite successful ...
In this thesis, I investigate whether applying genetic algorithms to playing Stratego is likely to p...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
We present a drive-based agent capable of playing the real-time strategy computer game Starcraft. Su...
No matter how good a computer player is, given enough time human players may learn to adapt to the s...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
In this paper, we employ the genetic programming paradigm to enable a computer to learn to play stra...
Game development is now turning to other innovations such as applying Artificial Intelligence (AI) t...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...