Real Time Strategy Games (RTSG) are a strong test bed for AI research, particularly on the subject of Unsupervised Learning. They offer a challenging, dynamic environment with complex problems that often have no perfect solutions. Learning Classifier Systems are rule-based machine learning techniques that may rely on Genetic Algorithms to discover a knowledge map used to classify an input space into a set of actions. This work focuses on the use of Accuracy-based Learning Classifier System (XCS) as the learning mechanism for generating adaptive strategies in a Strategy Game. The performance and adaptability of the strategies and tactics developed with the XCS is analyzed by facing these against scripted opponents on an open source game call...
This paper investigates the challenges posed by the application of reinforcement learning to large-s...
Online learning in commercial computer games allows computer-controlled opponents to adapt to the wa...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Real-Time Strategy games (RTS) are representatives of the highest class of computational complexity ...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
AbstractGame artificial intelligence (AI) controls the decision-making process of computer-controlle...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
If a computer game company wants to stay competitive they must offer something extra. For many years...
We set out to take a look at machine learning in RTS-games, with an emphasis on dynamic scripting, a...
Games are becoming increasingly indispensable, not only for fun but also to support tasks that are m...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
State of the art game-playing Artificial Intelligence research focuses heavily on non-symbolic learn...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
Despite games often being used as a testbed for new computational intelligence techniques, the ma-jo...
This paper investigates the challenges posed by the application of reinforcement learning to large-s...
Online learning in commercial computer games allows computer-controlled opponents to adapt to the wa...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Real-Time Strategy games (RTS) are representatives of the highest class of computational complexity ...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
AbstractGame artificial intelligence (AI) controls the decision-making process of computer-controlle...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
If a computer game company wants to stay competitive they must offer something extra. For many years...
We set out to take a look at machine learning in RTS-games, with an emphasis on dynamic scripting, a...
Games are becoming increasingly indispensable, not only for fun but also to support tasks that are m...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
State of the art game-playing Artificial Intelligence research focuses heavily on non-symbolic learn...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
Despite games often being used as a testbed for new computational intelligence techniques, the ma-jo...
This paper investigates the challenges posed by the application of reinforcement learning to large-s...
Online learning in commercial computer games allows computer-controlled opponents to adapt to the wa...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...