Real-time strategy games are an exciting area of research, as creating a game AI poses many challenges - from managing a single unit to completing an objective of the game. This thesis explores possible solutions to this task, using genetic programming and neuroevolution. It presents and compares findings and differences between the models. Both methods performed reasonably well, but genetic programming was found to be a bit more effective in performance and results
In recent years the gaming industry has been on increase. In order to maintain competitiveness gamin...
Artificial intelligence presents a highly researched field with significant contribution to the prog...
Game playing has long been a central topic in artificial intelligence. Whereas early research focuse...
If a computer game company wants to stay competitive they must offer something extra. For many years...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
Game playing is a relatively interesting task in the field of artificial intelligence in these days....
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
The aim of this thesis is a comparison of a few selected methods of an artificial intelligence in a ...
Artificial intelligence plays an increasingly important role in modern computer games. As the comple...
Artificial intelligence plays an increasingly important role in modern computer games. As the comple...
Artificial intelligence plays an increasingly important role in modern computer games. As the comple...
In recent years the gaming industry has been on increase. In order to maintain competitiveness gamin...
Artificial intelligence presents a highly researched field with significant contribution to the prog...
Game playing has long been a central topic in artificial intelligence. Whereas early research focuse...
If a computer game company wants to stay competitive they must offer something extra. For many years...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
Game playing is a relatively interesting task in the field of artificial intelligence in these days....
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
The aim of this thesis is a comparison of a few selected methods of an artificial intelligence in a ...
Artificial intelligence plays an increasingly important role in modern computer games. As the comple...
Artificial intelligence plays an increasingly important role in modern computer games. As the comple...
Artificial intelligence plays an increasingly important role in modern computer games. As the comple...
In recent years the gaming industry has been on increase. In order to maintain competitiveness gamin...
Artificial intelligence presents a highly researched field with significant contribution to the prog...
Game playing has long been a central topic in artificial intelligence. Whereas early research focuse...