Artificial intelligence presents a highly researched field with significant contribution to the progress of modern technologies. As there exist numerous distinct approaches to AI implementation, games can be conveniently utilized as environments for their testing. This thesis aims to create a simple strategy game with an AI framework designed for such testing. Furthermore, to illustrate its usage, several of those approaches, mostly evolutionary, are realized together with assessment of their performance.
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Although computer games have been around for over half a century, the gaming has matured to become a...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynam...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
The aim of this thesis is a comparison of a few selected methods of an artificial intelligence in a ...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
If a computer game company wants to stay competitive they must offer something extra. For many years...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Game playing is a relatively interesting task in the field of artificial intelligence in these days....
Real-time strategy games are an exciting area of research, as creating a game AI poses many challeng...
This thesis implements an artificial player for this game. Part of this thesis is a simulator, possi...
This bachelor thesis deals with artificial intelligence for strategy games. To be able to demonstrat...
Computer strategy games - games such as those in the Civilization, StarCraft, Age of Empires and Tot...
The thesis focuses on creating an autonomous functional system for the game Scotland Yard by using a...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Although computer games have been around for over half a century, the gaming has matured to become a...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynam...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
The aim of this thesis is a comparison of a few selected methods of an artificial intelligence in a ...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
If a computer game company wants to stay competitive they must offer something extra. For many years...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Game playing is a relatively interesting task in the field of artificial intelligence in these days....
Real-time strategy games are an exciting area of research, as creating a game AI poses many challeng...
This thesis implements an artificial player for this game. Part of this thesis is a simulator, possi...
This bachelor thesis deals with artificial intelligence for strategy games. To be able to demonstrat...
Computer strategy games - games such as those in the Civilization, StarCraft, Age of Empires and Tot...
The thesis focuses on creating an autonomous functional system for the game Scotland Yard by using a...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Although computer games have been around for over half a century, the gaming has matured to become a...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynam...