In this paper we present an approximate method for accelerated computation of the final gathering step in a global illumination algorithm. Our method operates by decomposing the radiance field close to surfaces into separate far- and near-field components that can be approximated individually. By computing surface shading using these approximations, instead of directly querying the global illumination solution, we have been able to obtain rendering time speed ups on the order of 10 compared to previous acceleration methods. Our approximation schemes rely mainly on the assumptions that radiance due to distant objects will exhibit low spatial and angular variation, and that the visibility between a surface and nearby surfaces can be reasonabl...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Abstract. Real-time rendering can benefit from global illumination methods to make the three-dimensi...
Rapidly simulating global illumination, including diffuse and glossy light transport is a very diff...
In this paper we present an approximate method for accelerated computation of the final gathering st...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
We present a final gather algorithm which splits the irradiance integral into two components. One co...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
We present a new method for accelerating global illumination calculations in the generation of physi...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
We present a new image-based approach to global illumination that is designed to explicitly make use...
Global illumination algorithms are at the center of realistic image synthesis and account for non-tr...
The simulation of global illumination is one of the most fundamental problems in computer graphics, ...
We present a physically-based progressive global illumination system that is capable of simulating c...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Abstract. Real-time rendering can benefit from global illumination methods to make the three-dimensi...
Rapidly simulating global illumination, including diffuse and glossy light transport is a very diff...
In this paper we present an approximate method for accelerated computation of the final gathering st...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
We present a final gather algorithm which splits the irradiance integral into two components. One co...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
We present a new method for accelerating global illumination calculations in the generation of physi...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
We present a new image-based approach to global illumination that is designed to explicitly make use...
Global illumination algorithms are at the center of realistic image synthesis and account for non-tr...
The simulation of global illumination is one of the most fundamental problems in computer graphics, ...
We present a physically-based progressive global illumination system that is capable of simulating c...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Abstract. Real-time rendering can benefit from global illumination methods to make the three-dimensi...
Rapidly simulating global illumination, including diffuse and glossy light transport is a very diff...