Photorealistic rendering is used to generate views of computer stored scenes. Global illumination algorithms take all transfers of light in the scene into account thereby creating a realistic looking image. Previously several approaches have been presented which are able to deal with global illumination for diffuse surfaces. More general surfaces are handled only by few methods. This work presents a new algorithm for the generation of photorealistic images for scenes with arbitrary surfaces. Initially particle tracing and a reconstruction phase are used to obtain a good approximation to the directionally dependent illumination in the scene. The illumination information is stored and can be used subsequently to generate images from di...
Abstract—Since many years, global illumination algorithms find limited use on interactive applicatio...
This article describes and classifies various approaches for solving the global illumination problem...
thesisThis .report describes a new model for the shading of computer-generated images of objects in ...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
In the field of real-time rendering, computer graphics observes a continuously growing power of visu...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Gl...
We present a physically-based progressive global illumination system that is capable of simulating c...
Solving the global illumination problem is equivalent to determining the intensity of every waveleng...
This thesis describes proposal and implementation of a novel global illumination technique using bi...
Abstract—Since many years, global illumination algorithms find limited use on interactive applicatio...
This article describes and classifies various approaches for solving the global illumination problem...
thesisThis .report describes a new model for the shading of computer-generated images of objects in ...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
In the field of real-time rendering, computer graphics observes a continuously growing power of visu...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Gl...
We present a physically-based progressive global illumination system that is capable of simulating c...
Solving the global illumination problem is equivalent to determining the intensity of every waveleng...
This thesis describes proposal and implementation of a novel global illumination technique using bi...
Abstract—Since many years, global illumination algorithms find limited use on interactive applicatio...
This article describes and classifies various approaches for solving the global illumination problem...
thesisThis .report describes a new model for the shading of computer-generated images of objects in ...