We present a new image-based approach to global illumination that is designed to explicitly make use of coherence in the radiance field of a scene. The approach builds on recently developed ideas from image-based rendering in order to reuse previously computed geometric and illumination information as far as possible. The algorithm consists of a hierarchy of three methods, each taking advantage of a different coherence pattern in the radiance field. At the top level, we sample primary layered-depth radiance maps of the environment, thereby abstracting from the exact geometry of the scene. In the intermediate level, coherence in ray-space is exploited in order to derive new radiance maps by reprojection from primary maps. At the lowest level...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Gl...
Figure 1: Examples of indirect diffuse lighting calculated in real time with the Radiance Hints meth...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
This article presents a real-time global illumination method for static scenes illuminated by arbitr...
Interacting with environments exhibiting the subtle lighting effects found in the real world gives d...
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an...
Figure 1: All images are generated using rasterization and layered depth maps. From left to right: A...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Figure 1: We demonstrate n-bounce diffuse global illumination with a final glossy bounce including h...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
The knowledge of the sky illumination is important for radiometric corrections and for computer grap...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Gl...
Figure 1: Examples of indirect diffuse lighting calculated in real time with the Radiance Hints meth...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
This article presents a real-time global illumination method for static scenes illuminated by arbitr...
Interacting with environments exhibiting the subtle lighting effects found in the real world gives d...
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an...
Figure 1: All images are generated using rasterization and layered depth maps. From left to right: A...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Figure 1: We demonstrate n-bounce diffuse global illumination with a final glossy bounce including h...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
The knowledge of the sky illumination is important for radiometric corrections and for computer grap...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Gl...
Figure 1: Examples of indirect diffuse lighting calculated in real time with the Radiance Hints meth...