In this paper, we present a ray tracing-based method for accelerated global illumination computation in scenes with low-frequency glossy BRDFs. The method is based on sparse sampling, caching, and interpolating radiance on glossy surfaces. In particular, we extend the irradiance caching scheme proposed by Ward et al. [1] to cache and interpolate directional incoming radiance instead of irradiance. The incoming radiance at a point is represented by a vector of coefficients with respect to a hemispherical or spherical basis. The surfaces suitable for interpolation are selected automatically according to the roughness of their BRDF. We also propose a novel method for computing translational radiance gradient at a point. © 2005 IEEE
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
Radiance caching methods have proven efficient for global illumination. Their goal is to compute pre...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
Radiance caching methods have proven efficient for global illumination. Their goal is to compute pre...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
Radiance caching methods have proven efficient for global illumination. Their goal is to compute pre...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
Radiance caching methods have proven efficient for global illumination. Their goal is to compute pre...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
We present a novel method for fast high-quality computation of glossy global illumination in animate...