This study aimed to describe the use of media Augmented Reality (AR) to improve learning interest in Matayom 2/2 class students who are lower secondary grades at Streesmutprakan School. This was a classroom action research (CAR) consisting of two cycles. Each cycle consists of planning stage, acting, observing and reflecting stage. The subjects of this study were all 34 students of Matayom 2/2 class. Data collection techniques included observation, interviews, and documentary analysis. Data analysis techniques used qualitative descriptive analysis. The results showed that students' learning interest in the first cycle was 3.3 with medium criteria, increasing to 4.4 with high criteria in the second cycle. The use of media Augmented Reality (...
This study demonstrates a supplementary classroom technology using an Augmented Reality (AR) applica...
This study demonstrates a supplementary classroom technology using an Augmented Reality (AR) applica...
Abstract: This research aims to determine the effect of learning media based on Augmented Reality to...
This research aimed to find out how to apply augmented reality learning media in increasing students...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
The use of learning media at all levels of education in North Maluku is still quite simple, so an ef...
This research aims to reveal the development of Augmented Reality-based learning media to increase m...
This research aims to reveal the development of Augmented Reality-based learning media to increase m...
This research aims to reveal the development of Augmented Reality-based learning media to increase m...
This study discussed the development of learning media for material bangun ruang sisi datar yang ber...
This research aims to reveal the development of Augmented Reality-based learning media to increase m...
This research is motivated by the development of science and technology in the 21st century, especia...
This study demonstrates a supplementary classroom technology using an Augmented Reality (AR) applica...
This study demonstrates a supplementary classroom technology using an Augmented Reality (AR) applica...
Abstract: This research aims to determine the effect of learning media based on Augmented Reality to...
This research aimed to find out how to apply augmented reality learning media in increasing students...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
The use of learning media at all levels of education in North Maluku is still quite simple, so an ef...
This research aims to reveal the development of Augmented Reality-based learning media to increase m...
This research aims to reveal the development of Augmented Reality-based learning media to increase m...
This research aims to reveal the development of Augmented Reality-based learning media to increase m...
This study discussed the development of learning media for material bangun ruang sisi datar yang ber...
This research aims to reveal the development of Augmented Reality-based learning media to increase m...
This research is motivated by the development of science and technology in the 21st century, especia...
This study demonstrates a supplementary classroom technology using an Augmented Reality (AR) applica...
This study demonstrates a supplementary classroom technology using an Augmented Reality (AR) applica...
Abstract: This research aims to determine the effect of learning media based on Augmented Reality to...