This research aims to determine the feasibility and effectiveness of digital learning media with augmented reality, developed to increase students' understanding of concepts and interest in learning. This research is Research and development using the Design and Development Research (D&DR) model, which consists of four stages, namely analysis, planning, production, and evaluation. This research was conducted at SMAN 1 Prambanan, Sleman. The test subjects were class XI MIPA students to get student response data, while the research sample was class X students to get data on the effectiveness of media use. Data collection techniques include questionnaires to obtain product feasibility data, while multiple-choice tests and learning interest...
Learning today is closely related to digital technology, especially during Covid-19. The form of use...
Learning today is closely related to digital technology, especially during Covid-19. The form of use...
Learning today is closely related to digital technology, especially during Covid-19. The form of use...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
The use of learning media at all levels of education in North Maluku is still quite simple, so an ef...
This study aimed to describe the use of media Augmented Reality (AR) to improve learning interest in...
In this study, researchers developed augmented reality-based learning media for science subjects. Th...
Abstract: This research aims to determine the effect of learning media based on Augmented Reality to...
This development research aims to: (1) produce the learning medium of Augmented Reality (AR) on natu...
Learning media is a tool for educators to make it easier to convey learning to students, both physic...
Learning media is a tool for educators to make it easier to convey learning to students, both physic...
This research aimed to find out how to apply augmented reality learning media in increasing students...
Learning today is closely related to digital technology, especially during Covid-19. The form of use...
Learning today is closely related to digital technology, especially during Covid-19. The form of use...
Learning today is closely related to digital technology, especially during Covid-19. The form of use...
Learning today is closely related to digital technology, especially during Covid-19. The form of use...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
The use of learning media at all levels of education in North Maluku is still quite simple, so an ef...
This study aimed to describe the use of media Augmented Reality (AR) to improve learning interest in...
In this study, researchers developed augmented reality-based learning media for science subjects. Th...
Abstract: This research aims to determine the effect of learning media based on Augmented Reality to...
This development research aims to: (1) produce the learning medium of Augmented Reality (AR) on natu...
Learning media is a tool for educators to make it easier to convey learning to students, both physic...
Learning media is a tool for educators to make it easier to convey learning to students, both physic...
This research aimed to find out how to apply augmented reality learning media in increasing students...
Learning today is closely related to digital technology, especially during Covid-19. The form of use...
Learning today is closely related to digital technology, especially during Covid-19. The form of use...
Learning today is closely related to digital technology, especially during Covid-19. The form of use...
Learning today is closely related to digital technology, especially during Covid-19. The form of use...